ABOUT ME – CV

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Objective

I would love to obtain a position as an animator or cinematic artist and fully dedicate myself to the art of visual storytelling in games, film, TV, or advertising.

I believe in responsive experiences driven by engaging storylines and appealing characters. My mission is to create such experiences with a team of passionate people and further develop my skills by actively learning in a goal-driven environment.

Software

Unreal Engine – 4 years, CryEngine – 1 year, Source Filmmaker – 1 year

Maya – 2 years, 3Ds Max – 4 years, MotionBuilder – 2 years, SketchUp – 2 years

Motion Analysis Cortex – 2 years, Faceware – 1 year

Adobe Photoshop – 7 years, Adobe Premiere – 5 years,  Sony Vegas – 2 years, Adobe SpeedGrade – 1 year, VirtualDub – 4 years

Microsoft Office – 8 years, Final Draft – 2 years, You Need A Budget – 1 year, Asana – 2 years, Evernote – 1 year

Education

2013

Anomalia – Professional Training & Network in 3D Animation

Animation Workflow with Keith Lango (VALVE)
Modern Acting Approaches in 3D Animation with Andy Schmidt (PIXAR)
Dialogue and Emotions with Rich Quade (PIXAR)

2010-2013

BA Computer Games Animation (2:1 Degree)

5 Most Important Anatomical Rules for Animators by Stuart Sumida

2012

Anatomy of a Fight Masterclass by Stuart Sumida

2011

Acting for Animators Master Class by Ed Hooks

Experience

2008-2010

Video Editor at GameTV.cz

News, video reviews, video capture, voice-over, video editing, content management, site promotion

2008-2010

Freelance Video Editor at Tiscali Games.cz

Video reviews, video capture, voice-over, video editing – Halo Reach Video Review

2010-2013

External QA Tester at Combat Testing LLC

Playtesting, stress testing, bug reporting  – Homefront, Crysis 2, Medal of Honor Warfighter, Gaikai

Projects

2013

Undercurrent, VR Game Prototype at Teesside University

Descend to the depth of the ocean and explore the fantastically foreign world. An ambitious group project designed for Oculus Rift

Responsible for game concept, animation, rigging, lighting, video editing of promotional material

2012

Journeyman Project, NPC Animation Lead

Five game concepts developed into five UDK games; a student-led game development project.

Advised and supported a team of animators, generally responsible for management and co-ordination with other departments. Also rigged and animated an AI-driven NPC.

Skills & Interests

  • Organized and thoughtful approach to creative tasks in a collaborative environment
  • Flexible workflow to deliver believable character animation and cinematic sequences
  • Efficient problem-solving skills to overcome production challenges
  • Ability to conceptualize, pre-visualize and present ideas clearly
  • Motion Capture skills (from planning and directing to editing raw animation)
  • Rigging and Skinning with Biped & CAT
  • Writing, Game Design, Level Design, Lighting, Modelling & Texturing enthusiast
  • Lifelong passion for storytelling for any medium
  • An avid observer of trends surrounding the Games & Film industry

Purpose

“Don’t ask so much what the world needs. Go out and do what makes you come alive, because what the world needs most are people who have come alive.”

- Howard Thurman

References available upon request

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